Volume rendering improvements

11 November 2008, 00:51

Volume rendering with transfer function

Comment

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New website engine

10 August 2008, 11:42

Textpattern is used as a more lightweight engine for the website.

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0.5.88 patch released

28 May 2008, 00:31

The SDK 0.5.88 source code patch is released. The latest changes include:

  • New: .RAR pack files can be stored inside app’s resources and mounted as i.e. “Mount RESOURCE:datafile_rar”
  • New: FreeImage library integrated instead of custom texture loaders
  • Improved: normals loading from ASE
  • Improved: creation of command line tools using the engine as a library becomes easier
  • Fixed: removed .STL meshes loader
  • Fixed: bug with textures animation
  • Fixed: MD3 meshes support deprecated
  • Fixed: keyframe animation support deprecated

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Mesh skinning demo and a 0.5.86 patch

24 February 2008, 00:30

Software mesh skinning from MD5 mesh file format. Also build process of the engine was greatly improved.

http://www.linderdaum.com/Downloads/Skinning.zip

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Volume rendering demo and a 0.5.84 patch

29 December 2007, 00:27

This new demo implements a volume rendering technique using a GPU raycasting as described in the article by J.Kruger and R.Westermann.

The demo is compilable using the Patch 0.5.84 which also adds Visual Studio 2008 compatibility, skeletal animation support and MD5 meshes loading.

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