Textpattern is used as a more lightweight engine for the website.
New website engine
10 August 2008, 10:42
0.5.88 patch released
27 May 2008, 23:31
The SDK 0.5.88 source code patch is released. The latest changes include:
- New: .RAR pack files can be stored inside app’s resources and mounted as i.e. “Mount RESOURCE:datafile_rar”
- New: FreeImage library integrated instead of custom texture loaders
- Improved: normals loading from ASE
- Improved: creation of command line tools using the engine as a library becomes easier
- Fixed: removed .STL meshes loader
- Fixed: bug with textures animation
- Fixed: MD3 meshes support deprecated
- Fixed: keyframe animation support deprecated
Mesh skinning demo and a 0.5.86 patch
23 February 2008, 23:30
Software mesh skinning from MD5 mesh file format. Also build process of the engine was greatly improved.

Volume rendering demo and a 0.5.84 patch
28 December 2007, 23:27
This new demo implements a volume rendering technique using a GPU raycasting as described in the article by J.Kruger and R.Westermann.

0.5.82 SDK released
25 December 2007, 23:21
The SDK 0.5.82 fixes some issues of the previous release and adds some new features:
- New: build process changed (prepare for 0.5.90)
- New: initial support for geometry shaders
- New: initial support of volume rendering
- Improved: paletted images support in TGA files
- Improved: unconstrained alignment of structs
- Improved: submaterials support in ASE files
- Fixed: geometry generation issues
- Fixed: performance issues in the Tanks demo