New website engine

10 August 2008, 10:42

Textpattern is used as a more lightweight engine for the website.

Comment

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0.5.88 patch released

27 May 2008, 23:31

The SDK 0.5.88 source code patch is released. The latest changes include:

  • New: .RAR pack files can be stored inside app’s resources and mounted as i.e. “Mount RESOURCE:datafile_rar”
  • New: FreeImage library integrated instead of custom texture loaders
  • Improved: normals loading from ASE
  • Improved: creation of command line tools using the engine as a library becomes easier
  • Fixed: removed .STL meshes loader
  • Fixed: bug with textures animation
  • Fixed: MD3 meshes support deprecated
  • Fixed: keyframe animation support deprecated

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Mesh skinning demo and a 0.5.86 patch

23 February 2008, 23:30

Software mesh skinning from MD5 mesh file format. Also build process of the engine was greatly improved.

http://www.linderdaum.com/Downloads/Skinning.zip

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Volume rendering demo and a 0.5.84 patch

28 December 2007, 23:27

This new demo implements a volume rendering technique using a GPU raycasting as described in the article by J.Kruger and R.Westermann.

The demo is compilable using the Patch 0.5.84 which also adds Visual Studio 2008 compatibility, skeletal animation support and MD5 meshes loading.

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0.5.82 SDK released

25 December 2007, 23:21

The SDK 0.5.82 fixes some issues of the previous release and adds some new features:

  • New: build process changed (prepare for 0.5.90)
  • New: initial support for geometry shaders
  • New: initial support of volume rendering
  • Improved: paletted images support in TGA files
  • Improved: unconstrained alignment of structs
  • Improved: submaterials support in ASE files
  • Fixed: geometry generation issues
  • Fixed: performance issues in the Tanks demo

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