Tutorials - Linderdaum Engine
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From Linderdaum Engine

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:: 1. [[Integration and coexistence with external OpenGL applications]]
 
:: 1. [[Integration and coexistence with external OpenGL applications]]
  
:: 2. Development for Android
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:: 2. [[Development for Android]]
  
  

Latest revision as of 23:43, 6 June 2011



  • Beginner
0. Establishing build process
1. Setting up Visual Studio
2. Setting up GCC
3. Engine structure
4. Engine initialization
5. Basic user interaction
6. Internal GUI




  • Intermediate
1. Integration and coexistence with external OpenGL applications
2. Development for Android




  • Advanced
1. Static classes concept
2. Autogenerating RTTI for reflection
3. Using internal HTTP web server




  • Content creation
1. General 3dsmax modeling tips




  • User manual
1. GUI Creation
1.a GUI (по-русски)
2. Managing rendering state