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From Linderdaum Engine
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Beginner
0. Establishing build process
1.
Setting up Visual Studio
2. Setting up GCC
3.
Engine structure
4.
Engine initialization
5.
Basic user interaction
6. Internal GUI
Intermediate
1.
Integration and coexistence with external OpenGL applications
Advanced
1. Static classes concept
2. Autogenerating RTTI for reflection
Content creation
1.
General 3dsmax modeling tips
User manual
1. GUI Creation
1.a
GUI (по-русски)
2. Managing rendering state
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This page was last modified on 29 July 2010, at 12:24.
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