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  • Beginner
0. Establishing build process
1. Setting up Visual Studio
2. Setting up GCC
3. Engine structure
4. Engine initialization
5. Basic user interaction
6. Internal GUI




  • Intermediate
1. Integration and coexistence with external OpenGL applications




  • Advanced
1. Static classes concept
2. Autogenerating RTTI for reflection




  • Content creation
1. General 3dsmax modeling tips




  • User manual
1. GUI Creation
1.a GUI (по-русски)
2. Managing rendering state
This page was last modified on 29 July 2010, at 12:24. This page has been accessed 3,408 times.