Screenshots: Volume Rendering
From Linderdaum Engine
May 7, 2009 (0.5.89a) Isosurface textured with a 2D bitmap. Mapping for the extracted isosurface is computed in real-time.
April 9, 2009 (0.5.89a) Isosurfaces with procedural materials from voxel data 256x256x256 8-bit
March 16, 2009 (0.5.89a) Isosurfaces rendering
February 23, 2009 (0.5.89) High quality 2560×1600 real-time opacity accumulation
November 11, 2008 (0.5.89) Volume rendering with transfer function
Based on 3D data set from: http://www9.informatik.uni-erlangen.de/External/vollib/