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www.linderdaum.com • View topic - Direct OpenGL usage

Direct OpenGL usage

If you have a nice feature idea: here is the place to discuss it.

Direct OpenGL usage

Postby Michael » February 24th, 2012, 9:07 am

I have seen that it is possible to use LGL3 structure to call OpenGL functions directly during rendering, however this breaks something in the rendering. If you add a possibility to use OpenGL in such way it could prove to be very effective at allowing things such as debug rendering and other debug information. I am actually a bit confused why such feature was not implemented from the beginning.
Michael
 
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Re: Direct OpenGL usage

Postby SergeyK » February 24th, 2012, 4:40 pm

SergeyK
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