Linderdaum 3D Engine Demo (08/05/2006) High-Resolution Edition 
(C) Sergey Kosarevsky, 2001-2004




"The beauty of the engine and its modular design is that 
 we won't  have to rewrite it for a sequel.  We can redo 
 parts of it or add new features, but the core scripting 
 and other elements are there for the long haul." 
                             - James Schmalz 


============================
* Engine development team: *
============================

Sergey Kosarevsky - core & renderer programming, engine design
Viktor Latypov    - bitmaps,shaders & meshes loaders, C/C++ ports, physics programming

============================
*    System requirements   *
============================

Minimal:     Pentium III 500MHz
             GPU with GLSL
             RAM 256Mb

http://linderdaum.gamedot.ru