| 2DUniformGrid.h | 2D uniform grid structure |
| Actions.cpp | Actions/Signals (a.k.a. baked function calls, a.k.a. commands) |
| Actions.h | Actions/Signals (a.k.a. baked function calls, a.k.a. commands, a.k.a. Closures) and EventTrigger |
| Animation.cpp | |
| Animation.h | Animation resources |
| AnimationClock.cpp | Clock for property updates |
| AnimationClock.h | Clock for property updates |
| AnimationTimeline.cpp | Base class for all of the animations |
| AnimationTimeline.h | Base class for all of the animations |
| AnimationTypes.h | Common animation-related enumerations |
| AnimSequence.h | Single named animation sequence |
| Archive.cpp | Archive reader |
| Archive.h | Archive reader interface |
| ASE.cpp | Probably one of the most complete .ASE parsers on the Net |
| ASE.h | Probably one of the most complete .ASE parsers on the Net |
| ASSAO.cpp | Accumulative Screen Space Ambient Occlusion |
| ASSAO.h | Accumulative Screen Space Ambient Occlusion |
| Atomic.h | Atomic operations |
| AttribStream.h | |
| Audio.cpp | Classes for audio subsystem |
| Audio.h | Classes for audio subsystem |
| Audio_FMOD.cpp | FMOD audio system |
| Audio_FMOD.h | FMOD audio subsystem |
| Audio_OpenAL.cpp | OpenAL audio system |
| Audio_OpenAL.h | OpenAL audio subsystem |
| AudioListener.cpp | |
| AudioListener.h | |
| AudioObject.cpp | |
| AudioObject.h | Representation of audible entities |
| BaseAnimations.h | |
| Behaviour.cpp | |
| Behaviour.h | |
| Binder.h | Methods binder to allow usage of clPtr with STL containers |
| Bitmap.cpp | Bitmap image |
| Bitmap.h | Bitmap image |
| BML.cpp | Binary Markup Language |
| BML.h | Binary Markup Language |
| BodyControllers.cpp | |
| BodyControllers.h | |
| BoxLite.cpp | |
| BoxLite.h | |
| BoxScene.cpp | |
| BoxScene.h | High-level interface to Box2D physics |
| CameraPositioner.cpp | |
| CameraPositioner.h | |
| Canvas.cpp | Drawing canvas |
| Canvas.h | Drawing canvas |
| Classes_Test_8.h | |
| Classes_Test_9.h | |
| CLContext.cpp | OpenCL GPUGPU context |
| CLContext.h | OpenCL GPUGPU context |
| Clocks.cpp | |
| Clocks.h | Clocks/Timers for async processing and animations |
| Collider.cpp | Collider |
| Collider.h | Collider |
| Collision.cpp | Basic collision detection |
| Collision.h | Basic collision detection |
| CollisionIntervals.cpp | Collision intervals |
| CollisionIntervals.h | Collision intervals |
| CollisionShape.cpp | Collision shape |
| CollisionShape.h | Collision shape |
| Compression.cpp | Compress/Decompress interfaces |
| Compression.h | Compress/Decompress interfaces |
| Console.cpp | Virtual console |
| Console.h | Virtual console |
| Control.cpp | |
| Control.h | |
| CSM.cpp | Helper functions for Cascaded Shadow Maps |
| CSM.h | Helper functions for Cascaded Shadow Maps |
| CurlWrap.cpp | |
| CurlWrap.h | |
| Curve.cpp | |
| Curve.h | |
| CVars.cpp | OLEVariant-like untyped variable |
| CVars.h | OLEVariant-like untyped variable |
| CVarStore.cpp | Serializable collection of CVars |
| CVarStore.h | Serializable collection of CVars |
| DataDictionary.cpp | Dictionary for binary data sequences |
| DataDictionary.h | Dictionary for binary data sequences |
| DateTime.cpp | Dates, times and high-resolution timestamps |
| DateTime.h | Dates, times and high-resolution timestamps |
| Downloader.cpp | |
| Downloader.h | HTTP downloading facilities |
| DX11RenderContext.cpp | DirectX 11 rendering context |
| DX11RenderContext.h | DirectX 11 rendering context |
| EaseFunctions.h | Functions for timeline deformation |
| Edit.cpp | |
| Edit.h | |
| Engine.h | Engine information constants |
| Entity.cpp | Game entity |
| Entity.h | Game entity |
| Environment.cpp | Engine environment implementation |
| Environment.h | Engine environment |
| Event.cpp | Base facilities for events |
| Event.h | Base facilities for events |
| Exceptions.cpp | Base facilities for exceptions handling |
| Exceptions.h | Base facilities for exceptions handling |
| FeedbackScreen.cpp | Image-space feedback effect |
| FeedbackScreen.h | Image-space feedback effect |
| FI_SaveLoadFlags.h | |
| FI_Utils.cpp | FreeImage binding code |
| FI_Utils.h | FreeImage binding code |
| Field.cpp | Generic interface for fields (properties) in engine's reflection system |
| Field.h | Generic interface for fields in engine's reflection system |
| FieldBinding.h | Native/Scripted field bindings |
| FileCache.cpp | List of "URL <-> File" mappings with time stamps to store locally downloaded files |
| FileCache.h | List of "URL <-> File" mappings with time stamps to store locally downloaded files |
| Files.cpp | Files access implemenations (memory-mapped read/write) |
| Files.h | Files access implemenations (memory-mapped read/write) |
| FileSystem.cpp | Virtual file system |
| FileSystem.h | Virtual file system |
| Filter.cpp | Postprocessing convolution filter implementation |
| Filter.h | Postprocessing convolution filter interface |
| FlowUI.cpp | 3D flow list renderer |
| FlowUI.h | 3D flow list renderer |
| ft.h | |
| GameCamera.cpp | Game camera |
| GameCamera.h | Game camera interface |
| Geom.cpp | |
| Geom.h | |
| GeomServ.cpp | Geometry server implementation |
| GeomServ.h | Geometry server interface |
| Gestures.cpp | Gestures handling helpers implementation |
| Gestures.h | Gestures handling helpers |
| Gizmos.cpp | Transformation gizmos |
| Gizmos.h | Transformation gizmos |
| GLAPIContainer.cpp | GL API container |
| GLAPIContainer.h | GL API container |
| GLBuffer.cpp | OpenCL buffer object |
| GLBuffer.h | OpenCL buffer object |
| GLFrameBuffer.cpp | MRTs via GL framebuffer object |
| GLFrameBuffer.h | MRTs via GL framebuffer object |
| GLQuery.cpp | OpenGL generic query implementation |
| GLQuery.h | OpenGL generic query implementation |
| GLRenderContext.cpp | OpenGL rendering context |
| GLRenderContext.h | OpenGL rendering context |
| GLSL.cpp | OpenGL Shading Language |
| GLSL.h | OpenGL Shading Language |
| GLTexture.cpp | OpenGL textures |
| GLTexture.h | OpenGL textures |
| GLVertexArray.cpp | OpenGL vertex array |
| GLVertexArray.h | OpenGL vertex array |
| GPUParticles.cpp | Experimental fast GPU particle system |
| GPUParticles.h | Experimental fast GPU particle system |
| GUIActions.cpp | |
| GUIActions.h | GUI-specific action binders |
| GUIDesktop.h | GUI desktop - root object |
| GUIHooks.h | External GUI event hooking interface |
| Guillotine.cpp | |
| Guillotine.h | |
| GUIManager.cpp | Internal GUI manager |
| GUIManager.h | Internal GUI manager |
| GUIViewAnimators.cpp | |
| GUIViewAnimators.h | Specific animations for GUIView (adapters for Coords) |
| HDRPP.cpp | High dynamic range postprocessor |
| HDRPP.h | High dynamic range postprocessor |
| HeightDataProvider.h | Height data provider for 8 and 16-bit heightmap files |
| HeightMapFacetter.cpp | Heightmap facetter implementation |
| HeightMapFacetter.h | Heightmap facetter implementation |
| HighScores.cpp | High scores table with autosorting/loading/saving |
| HighScores.h | High scores table with autosorting/loading/saving |
| HTTP.cpp | Simple HTTP client library (based entirely on HappyHTTP http://scumways.com/happyhttp/happyhttp.html) |
| HTTP.h | Simple HTTP client-server library (based on HappyHTTP http://scumways.com/happyhttp/happyhttp.html and Simple WebServer from http://www.adp-gmbh.ch) |
| I_BorderPanel.cpp | Panel with border |
| I_BorderPanel.h | Panel with border |
| I_Bubbles.cpp | Bubbles 2D particle system |
| I_Bubbles.h | Bubbles 2D particle system |
| I_CheckBox.cpp | Generic checkbox and base for all "checkable" UI elements |
| I_CheckBox.h | Generic checkbox and base for all "checkable" UI elements |
| I_ColorDial.cpp | Color selection dial |
| I_ColorDial.h | Color selection dial |
| I_CrossFade.cpp | Gradual opacity-based cross fade transition effect |
| I_CrossFade.h | Gradual opacity-based cross fade transition effect |
| I_DialogWindow.cpp | |
| I_DialogWindow.h | |
| I_ErrorPage.cpp | |
| I_ErrorPage.h | |
| I_Flow.cpp | 3D flow selector control |
| I_Flow.h | 3D flow selector control |
| I_FlowFade.cpp | Gradual opacity-based cross fade transition effect |
| I_FlowFade.h | Gradual opacity-based cross fade transition effect for 3D flow |
| I_FSGraph.cpp | |
| I_FSGraph.h | |
| I_Gauge.cpp | |
| I_Gauge.h | |
| I_HTTPCastPanel.cpp | |
| I_HTTPCastPanel.h | |
| I_InputLine.cpp | |
| I_InputLine.h | |
| I_ListBox.cpp | |
| I_ListBox.h | |
| I_Memo.cpp | |
| I_Memo.h | |
| I_MenuItem.cpp | Menu item with icon and caption |
| I_MenuItem.h | Menu item with icon and caption |
| I_MtxView.cpp | Stylized matrix (orientation) viewer |
| I_MtxView.h | Stylized matrix (orientation) viewer |
| I_NavigationBar.cpp | Discrete navigation bar |
| I_NavigationBar.h | Discrete navigation bar |
| I_Page.cpp | GUI page - similar to window but always occupies the whole screen and only one page can be active at a time |
| I_Page.h | GUI page - similar to GUI window but always occupies the whole screen and only one page can be active at a time |
| I_Panel.cpp | GUI panel |
| I_Panel.h | GUI panel |
| I_PushButton.cpp | Generic push button |
| I_PushButton.h | Generic push button |
| I_RadioButton.cpp | Generic radio button |
| I_RadioButton.h | Generic radio button |
| I_RadioGroup.cpp | |
| I_RadioGroup.h | |
| I_SceneView.cpp | 3D VisualScene viewer |
| I_SceneView.h | 3D VisualScene viewer |
| I_Scroller.cpp | |
| I_Scroller.h | |
| I_ServerSearchPanel.cpp | |
| I_ServerSearchPanel.h | |
| I_Sidebar.cpp | |
| I_Sidebar.h | |
| I_Slide.cpp | Slide-away transition effect |
| I_Slide.h | Slide-away transition effect |
| I_Slider.cpp | |
| I_Slider.h | |
| I_Splitters.cpp | |
| I_Splitters.h | |
| I_StaticRect.cpp | Container do draw a colored rect |
| I_StaticRect.h | Container do draw a colored rect |
| I_StaticWidget.cpp | |
| I_StaticWidget.h | |
| I_StdConsole.cpp | |
| I_StdConsole.h | |
| I_TabControl.cpp | |
| I_TabControl.h | |
| I_TransitionPage.cpp | |
| I_TransitionPage.h | Auxillary transition GUI page. Animates the transition between two pages |
| I_WaitPage.cpp | GUIPage to wait for process completion |
| I_WaitPage.h | GUIPage to wait for process completion |
| I_Window.cpp | |
| I_Window.h | |
| iActor.cpp | Game actor |
| iActor.h | Game actor |
| iGPGPUContext.h | GPUGPU context |
| iGPUBuffer.h | Generic GPU buffer |
| iGUIFeeder.cpp | Content feeder for view |
| iGUIFeeder.h | Content feeder for view |
| iGUIRegion.cpp | GUI region |
| iGUIRegion.h | GUI region |
| iGUIResponder.cpp | GUI responder |
| iGUIResponder.h | GUI responder |
| iGUIView.cpp | GUI view |
| iGUIView.h | GUI view |
| iIntrusivePtr.cpp | Intrusive smart pointer |
| iIntrusivePtr.h | Intrusive smart pointer |
| iIStream.h | Input stream interface |
| Image.cpp | Generic image container and image lists |
| Image.h | Generic image container and image lists |
| ImageCache.cpp | Image/texture cache |
| ImageCache.h | Image/texture cache |
| ImageCache2.cpp | Image/texture cache |
| ImageCache2.h | Image/texture cache |
| ImgLoad.cpp | Windows BMP loader / DirectX DDS loader |
| ImgLoad.h | |
| Input.cpp | Input device and devices list |
| Input.h | Input device and devices list |
| iObject.cpp | Base object |
| iObject.h | Base object (foundation of RTTI, events, nested structures) |
| iOStream.h | Output stream interface |
| iPostprocessor.cpp | |
| iPostprocessor.h | Generic interface for 2D image postprocessor |
| iQuery.h | Generic query |
| iRenderContext.cpp | Abstract render context representation - implementation of common methods |
| iRenderContext.h | Abstract render context representation |
| iRenderTarget.h | Abstract render target representation |
| iResource.cpp | Generic resource base class |
| iResource.h | Generic resource base class |
| iShaderProgram.cpp | Shader program |
| iShaderProgram.h | Shader program interface |
| iStack.h | Virtual Machine stack interface |
| iStaticClass.cpp | Represents a metaclass for the specified class |
| iStaticClass.h | Represents a metaclass of the specified class |
| iTexture.cpp | Texture interface |
| iTexture.h | Texture interface |
| iUpdater.cpp | Generic updater interface |
| iUpdater.h | Generic updater interface |
| iValidators.h | GUI input validators |
| iVertexArray.cpp | Vertex array interface |
| iVertexArray.h | Vertex array interface |
| iVideoDecoder.h | |
| iVideoEncoder.h | |
| Joints.cpp | Skeleton joints |
| Joints.h | Skeleton joints |
| L2DBitArray.h | 2D bit array 64x64 |
| LAABB.cpp | Axis-aligned bounding box |
| LAABB.h | Axis-aligned bounding box |
| LArray.cpp | Fast array, replacement of std::vector |
| LArray.h | Fast array, replacement of std::vector |
| LBlending.h | Typical bitmaps blending operators |
| LBlob.cpp | |
| LBlob.h | Large binary object. Array marshaller for managed environments and network transfers |
| LBox.cpp | |
| LBox.h | Oriented bounding box |
| LCircularBuffer.h | Circular buffer container |
| LCM.cpp | Linderdaum Cached Mesh loader |
| LCM.h | Linderdaum Cached Mesh loader |
| LColors.h | Standard colors [Autogenerated] |
| LFFT.cpp | |
| LFFT.h | |
| LFrustum.cpp | |
| LFrustum.h | |
| LGears.h | |
| LGeomUtils.cpp | |
| LGeomUtils.h | |
| LGraph.cpp | Oriented geometric graph |
| LGraph.h | Oriented geometric graph |
| LHash.h | |
| LHeightMap.cpp | Heighmap utils |
| LHeightMap.h | Heighmap utils |
| LHistogram.h | |
| LHull.h | |
| libcompress.c | |
| libcompress.h | |
| Library.cpp | DLL/SO library |
| Library.h | DLL/SO library |
| Linderdaum.h | Linderdaum Engine main include file |
| Linker.cpp | Main factory for all classes derived from iObject |
| Linker.h | Main factory for all classes derived from iObject |
| LInterpolator.h | General-purpose interpolators |
| LJNI.h | |
| LKeyframer.h | Keyframes calculations |
| LKeys.h | Virtual keys |
| LLine.h | |
| LMath.h | |
| LMathStrings.cpp | |
| LMathStrings.h | |
| LMatrix.cpp | |
| LMatrix.h | |
| LoaderThread.cpp | |
| LoaderThread.h | |
| LOBB.cpp | |
| LOBB.h | |
| Localizer.cpp | Localization subsystem |
| Localizer.h | Localization subsystem |
| Logger.cpp | Global debug logging |
| Logger.h | Global debug logging |
| LPlane.h | Plane |
| LPoly.cpp | Polylines |
| LPoly.h | Polylines |
| LPool.h | Allocation pool |
| LProjection.cpp | |
| LProjection.h | |
| LQuaternion.h | |
| LRandom.cpp | |
| LRandom.h | |
| LRect.cpp | Rectangle |
| LRect.h | Rectangle |
| LSize.h | 2D rectangle size |
| LSort.h | Radix sort |
| LSphere.cpp | |
| LSphere.h | |
| LString.cpp | String utils implementation |
| LString.h | String utils based on std::string |
| LText.cpp | Something a bit more high-level than LStr |
| LText.h | Something a bit more high-level than LStr |
| LTransform.cpp | Transformation |
| LTransform.h | Transformation |
| LURL.h | Universal resource locator/identifier |
| LVector.cpp | 2D/3D/4D vectors |
| LVector.h | 2D/3D/4D vectors |
| LVLib.cpp | Linderdaum Volume Rendering Library - procedural implementation |
| LVLib.h | Linderdaum Volume Rendering Library - procedural interface |
| Material.cpp | |
| Material.h | |
| MD5.cpp | MD5 meshes loader |
| MD5.h | MD5 meshes loader |
| MemoryDump.cpp | Memory leaks detector for Visual C++ |
| MemoryDump.h | Memory leaks detector for Visual C++ |
| Mesh.cpp | |
| Mesh.h | |
| Mesh2.cpp | |
| Mesh2.h | |
| Method.h | Helpers to work with the class' methods |
| ML.cpp | Markup language parsing library. ML node, ML node builder, String tokenizer |
| ML.h | Markup language parsing library. ML node, ML node builder, String tokenizer |
| MLAA.cpp | |
| MLAA.h | |
| MOD.cpp | |
| MOD.h | |
| MountPoint.cpp | Virtual file system mount points |
| MountPoint.h | Virtual file system mount points |
| Mutex.cpp | Mutex |
| Mutex.h | Mutex |
| NetDevices.cpp | |
| NetDevices.h | |
| NetUtils.cpp | High-level functionality of the network: screencasting etc |
| NetUtils.h | High-level functionality of the network: screencasting etc |
| Network.cpp | Yet another manager supporting download control, HTTP servers and RPC |
| Network.h | Yet another manager supporting download control, HTTP servers and RPC |
| Nodes.cpp | Scene nodes |
| Nodes.h | Scene nodes |
| NodesAnimators.cpp | |
| NodesAnimators.h | Specific animations for Scene nodes |
| OAuth.cpp | |
| OAuth.h | OAuth protocol support functions |
| OGG.cpp | OGG library interface |
| OGG.h | |
| OSInput.cpp | |
| OSInput.h | |
| Parameters.h | Helpers to work with the class' methods and controls how parameters are tunnelled into and from LinderScript |
| Particle.cpp | SPARK-based particle system |
| Particle.h | SPARK-based particle system |
| ParticleEmitter.cpp | SPARK-based particle system |
| ParticleEmitter.h | |
| ParticleGroup.cpp | SPARK-based particle system |
| ParticleGroup.h | SPARK-based particle system |
| ParticleInterpolator.cpp | SPARK-based particle system |
| ParticleInterpolator.h | SPARK-based particle system |
| ParticleModel.cpp | SPARK-based particle system |
| ParticleModel.h | SPARK-based particle system |
| ParticleModifiers.cpp | SPARK-based particle system |
| ParticleModifiers.h | SPARK-based particle system |
| ParticlePool.h | SPARK-based particle system |
| ParticleProjectSetup.h | |
| ParticleSystem.cpp | Particle system |
| ParticleSystem.h | Particle system |
| Pathfinder.cpp | Pathfinder |
| Pathfinder.h | Pathfinder |
| Platform.h | Platform (OS, compiler) specific definitions |
| PlatformGCC.h | GCC compiler specific definitions |
| PlatformMSVC.h | MS VisualC++ compiler specific definitions |
| Prefab.cpp | |
| Prefab.h | |
| ProjectSetup.h | LSDC core package configuration file |
| Property.cpp | Properties |
| Property.h | Properties |
| PropertyMacros.h | |
| Protection.h | |
| pugiconfig.hpp | |
| pugixml.cpp | |
| pugixml.hpp | |
| RAW.cpp | RAW textures loader (2D and 3D) |
| RAW.h | RAW textures loader (2D and 3D) |
| RemoteImage.cpp | Image updating its contents from the specified URL |
| RemoteImage.h | Image updating its contents from the specified URL |
| RenderingTechnique.cpp | Default OpenGL rendering technique implementation |
| RenderingTechnique.h | Default OpenGL rendering technique interface |
| RenderState.cpp | Generic render state |
| RenderState.h | Generic render state |
| ResourcesManager.cpp | Resources manager |
| ResourcesManager.h | Resources manager |
| RigidBody.cpp | Physical rigid body |
| RigidBody.h | Physical rigid body |
| ROP.cpp | Render operations |
| ROP.h | Render operations |
| Scene.cpp | Scene |
| Scene.h | Scene |
| SceneBuilder.h | Scene builder helper |
| Screen.cpp | Screen |
| Screen.h | Screen |
| ScreenJoystick.cpp | |
| ScreenJoystick.h | |
| Script.cpp | |
| Script.h | Code fragment, LinderScript virtual machine, Scripted classes/methods |
| ScriptCompiler.cpp | |
| ScriptCompiler.h | Interface to the script compiler |
| SHA1.cpp | |
| SHA1.h | |
| SimplePhysics.cpp | Simple physics |
| SimplePhysics.h | A simple pool of free-floating colliding objects. Used as a test for collider and RigidBody class, not more. For grouping, joint support and full integration to rendering pipeline PhysicsScene is needed |
| Sockets.cpp | Network and sockets library |
| Sockets.h | Network and sockets library |
| SoftFrameBuffer.cpp | MRTs via software rendering |
| SoftFrameBuffer.h | MRTs via software rendering pipeline |
| SoftRenderContext.cpp | Software rendering context |
| SoftRenderContext.h | Software rendering context |
| SoftShaderProgram.h | Software shading, empty implementation |
| SoftTexture.h | Software texture |
| SoftVertexArray.h | 'Software' vertex array |
| SpectrumAnalyzer.h | FFT-based per-channel analyzer of the audio stream |
| State.cpp | State of the object in engine's reflection system |
| State.h | State of the object in engine's reflection system |
| StatsReporter.cpp | Fullscreen statistics reporter |
| StatsReporter.h | Fullscreen statistics reporter |
| Storyboard.cpp | Storyboard class for high-level animation control |
| Storyboard.h | Storyboard class for high-level animation control |
| Surfaces.cpp | Analytic surfaces generator |
| Surfaces.h | Analytic surfaces generator |
| Symbol.h | Symbol declaration |
| SyncEvent.h | Interprocess sync using Event/pthread Conditionals |
| SysEnv.cpp | Low-level environment implementation |
| SysEnv.h | Engine low-level environment |
| Tasks.cpp | Units of asynchronous work |
| Tasks.h | Units of asynchronous work |
| Terrain.cpp | Terrain |
| Terrain.h | Terrain |
| Test_1.h | |
| Test_10.h | |
| Test_11.h | |
| Test_12.h | |
| Test_2.h | |
| Test_3.h | |
| Test_4.h | |
| Test_5.h | |
| Test_6.h | |
| Test_7.h | |
| Test_8.h | |
| Test_9.h | |
| Tests.cpp | |
| Tests.h | |
| TextRenderer.cpp | FreeType-based text renderer implementation |
| TextRenderer.h | FreeType-based text renderer |
| TheoraEncoder.cpp | LibTheora-base video(-only) encoder |
| TheoraEncoder.h | LibTheora-base video(-only) encoder |
| Thread.cpp | POSIX thread |
| Thread.h | POSIX thread |
| Timelines.cpp | Timespans with animation properties (speeds etc.) |
| Timelines.h | Timespans with animation properties (speeds etc.) |
| TimeManager.cpp | |
| TimeManager.h | Global timing system |
| Timer.cpp | |
| Timer.h | Timer |
| Topology.cpp | High-level interface for adjacency information |
| Topology.h | High-level interface for adjacency information |
| Trackball.h | Virtual trackball |
| Tracks.h | |
| Trajectory.cpp | Trajectory |
| Trajectory.h | Trajectory |
| Traversers.cpp | Scene graph traversers |
| Traversers.h | Scene graph traversers |
| TwitterAPI.cpp | Twitter API support functions |
| TwitterAPI.h | Twitter API support functions |
| UDPDiscovery.cpp | UDP server discovery |
| UDPDiscovery.h | UDP server discovery |
| UDPProto.cpp | Functions for UDP-based communications |
| UDPProto.h | Functions for UDP-based communications |
| Utils.cpp | Utility functions |
| Utils.h | Utility functions |
| UUID.cpp | |
| UUID.h | |
| VAMender.cpp | Vertex array mender (optimizer) |
| VAMender.h | Vertex array mender (optimizer) |
| VertexAttribs.cpp | Host-side vertex arrays |
| VertexAttribs.h | Host-side vertex arrays |
| VFW.cpp | |
| VFW.h | |
| Viewport.cpp | Viewport and engine's window |
| Viewport.h | Viewport and engine's window |
| VisualCamera.cpp | Visual camera |
| VisualCamera.h | Visual camera |
| VisualGraph.cpp | Visual graph |
| VisualGraph.h | Visual graph |
| VisualModifier.h | Visual modifier |
| VisualObject.cpp | Visual object |
| VisualObject.h | Visual object |
| VisualProjector.cpp | Visual projector |
| VisualProjector.h | Visual projector |
| VisualRenderables.cpp | Visual renderables |
| VisualRenderables.h | Visual renderables |
| VisualScene.cpp | Visual scene |
| VisualScene.h | Visual scene |
| VolumeLib.cpp | |
| VolumeLib.h | |
| VolumeRenderer.cpp | Linderdaum Volume Rendering Library - object-oriented implementation |
| VolumeRenderer.h | Linderdaum Volume Rendering Library - object-oriented interface |
| WAV.cpp | |
| WAV.h | |
| WeakPtr.cpp | Weak smart pointer |
| WeakPtr.h | Weak smart pointer |
| WorkerThread.cpp | |
| WorkerThread.h | Thread with a message loop |
| World.cpp | Game world |
| World.h | Game world |
| Zones.cpp | High-level interface for volumetric primitives |
| Zones.h | High-level interface for volumetric primitives |