| Linderdaum Engine: Material.h File Reference | ![]() |
Classes | |
| struct | sMaterialProperties |
| Bitwise image of material properties layout in "Layout.sp". More... | |
| struct | sMaterialDesc |
| Material description for material system. More... | |
| class | clMaterial |
Enumerations | |
| enum | LMatSysSlot { L_MAT_SLOT_RESERVED = 0, L_MAT_SLOT_AMBIENT = 1, L_MAT_SLOT_DIFFUSE = 2, L_MAT_SLOT_SPECULAR = 3, L_MAT_SLOT_BUMP = 4, L_MAT_SLOT_REFLECT = 5 } |
| enum | LMatSysPass { L_MATSYS_PASS_NORMAL = 1, L_MATSYS_PASS_SHADOW = 2, L_MATSYS_PASS_REFL = 4, L_MATSYS_PASS_DEFERRED_NORMAL = 8, L_MATSYS_PASS_DEFERRED_SHADOW = 16 } |
| Type of passes for material and bit mask for pass (used in clScene) More... | |
| enum LMatSysPass |
Type of passes for material and bit mask for pass (used in clScene)
| enum LMatSysSlot |