| Linderdaum Engine: I_SceneView.h File Reference | ![]() |
3D VisualScene viewer More...
#include "I_Panel.h"Classes | |
| class | clGUISceneView |
| Scene viewer. More... | |
| class | clGUIVisualSceneView |
| Debug output of light's or camera's properties (uses VisualScene) More... | |
| class | clGUIEditorSceneView |
| Multi-view on-screen gui control. More... | |
Enumerations | |
| enum | eSceneView { SCENE_VIEW_WORLD = 0, SCENE_VIEW_WORLD_NORMALS = 1, SCENE_VIEW_OBJ_NORMALS = 2, SCENE_VIEW_STD = 3, SCENE_VIEW_WIREFRAME = 4, SCENE_VIEW_DEPTH = 5, SCENE_VIEW_NORM_DEPTH = 6 } |
| Type of scene rendering. More... | |
| enum | eViewLayout { VIEW_LAYOUT_TILE = 0, VIEW_LAYOUT_SPLIT_V = 1, VIEW_LAYOUT_SPLIT_H = 2, VIEW_LAYOUT_CUSTOM = 3 } |
| Layout of the EditorSceneView. More... | |
Variables | |
| const int | MAX_VIEW_RT = 4 |
| 4 by default | |
3D VisualScene viewer
| enum eSceneView |
Type of scene rendering.
| enum eViewLayout |
| const int MAX_VIEW_RT = 4 |
4 by default