| Linderdaum Engine: sVideoSystemInfo Struct Reference | ![]() |
Information about current rendering system. More...
#include <iRenderContext.h>
Public Attributes | |
| std::string | FVersion |
| std::string | FVendor |
| std::string | FRenderer |
| std::string | FExtensions |
| std::string | FShadingLangVersion |
| int | FMaxTextureUnits |
| maximal texture units available for the this context | |
| int | FMaxTextureSize |
| maximal texture dimensions allowed for the this context | |
| int | FMaxVertexTextureUnits |
| maximal texture units available for vertex texture fetches | |
| int | FMaxCombinedTextureUnits |
| maximal texture units available for both vertex and fragment programs | |
| int | FMaxFragmentUniformVectors |
| maximal number of fragment shader uniform variables | |
Information about current rendering system.
| std::string sVideoSystemInfo::FExtensions |
maximal texture units available for both vertex and fragment programs
maximal number of fragment shader uniform variables
maximal texture dimensions allowed for the this context
maximal texture units available for the this context
maximal texture units available for vertex texture fetches
| std::string sVideoSystemInfo::FRenderer |
| std::string sVideoSystemInfo::FShadingLangVersion |
| std::string sVideoSystemInfo::FVendor |
| std::string sVideoSystemInfo::FVersion |