Linderdaum Engine: sVideoSystemInfo Struct Reference
Updated: Mon May 14 2012 05:02:41
sVideoSystemInfo Struct Reference

Information about current rendering system. More...

#include <iRenderContext.h>

List of all members.

Public Attributes

std::string FVersion
std::string FVendor
std::string FRenderer
std::string FExtensions
std::string FShadingLangVersion
int FMaxTextureUnits
 maximal texture units available for the this context
int FMaxTextureSize
 maximal texture dimensions allowed for the this context
int FMaxVertexTextureUnits
 maximal texture units available for vertex texture fetches
int FMaxCombinedTextureUnits
 maximal texture units available for both vertex and fragment programs
int FMaxFragmentUniformVectors
 maximal number of fragment shader uniform variables

Detailed Description

Information about current rendering system.


Member Data Documentation

maximal texture units available for both vertex and fragment programs

maximal number of fragment shader uniform variables

maximal texture dimensions allowed for the this context

maximal texture units available for the this context

maximal texture units available for vertex texture fetches


The documentation for this struct was generated from the following file: