| Linderdaum Engine: iGestureResponder Class Reference | ![]() |
responding to gestures-related events More...
#include <iGUIResponder.h>
Public Member Functions | |
| virtual void | Event_PointerChanged (int PointerID, const LVector2 &Pnt, bool Pressed) |
| send after pointer is up or down | |
| virtual void | Event_PointerMoved (int PointerID, const LVector2 &Pnt) |
| send after pointer is moved | |
| virtual void | Event_Fling (LVector2 Velocity) |
| send after pointer is up | |
| virtual void | Event_Fling2 (const sTouchPoint &Down, const sTouchPoint &Up) |
| send after pointer is up | |
| virtual void | Event_Drag (LVector2 Delta) |
| send while pointer is moving | |
| virtual void | Event_Drag2 (const sTouchPoint &Down, const sTouchPoint &Current) |
| send while pointer is moving | |
responding to gestures-related events
| virtual void iGestureResponder::Event_Drag | ( | LVector2 | Delta | ) | [inline, virtual] |
send while pointer is moving
Reimplemented in iGUIResponder.
| virtual void iGestureResponder::Event_Drag2 | ( | const sTouchPoint & | Down, |
| const sTouchPoint & | Current | ||
| ) | [inline, virtual] |
send while pointer is moving
| virtual void iGestureResponder::Event_Fling | ( | LVector2 | Velocity | ) | [inline, virtual] |
send after pointer is up
Reimplemented in iGUIResponder.
| virtual void iGestureResponder::Event_Fling2 | ( | const sTouchPoint & | Down, |
| const sTouchPoint & | Up | ||
| ) | [inline, virtual] |
send after pointer is up
| virtual void iGestureResponder::Event_PointerChanged | ( | int | PointerID, |
| const LVector2 & | Pnt, | ||
| bool | Pressed | ||
| ) | [inline, virtual] |
send after pointer is up or down
Reimplemented in iGUIResponder.
| virtual void iGestureResponder::Event_PointerMoved | ( | int | PointerID, |
| const LVector2 & | Pnt | ||
| ) | [inline, virtual] |
send after pointer is moved
Reimplemented in iGUIResponder.