Linderdaum Engine: iGestureResponder Class Reference
Updated: Mon May 14 2012 05:02:36
iGestureResponder Class Reference

responding to gestures-related events More...

#include <iGUIResponder.h>

List of all members.

Public Member Functions

virtual void Event_PointerChanged (int PointerID, const LVector2 &Pnt, bool Pressed)
 send after pointer is up or down
virtual void Event_PointerMoved (int PointerID, const LVector2 &Pnt)
 send after pointer is moved
virtual void Event_Fling (LVector2 Velocity)
 send after pointer is up
virtual void Event_Fling2 (const sTouchPoint &Down, const sTouchPoint &Up)
 send after pointer is up
virtual void Event_Drag (LVector2 Delta)
 send while pointer is moving
virtual void Event_Drag2 (const sTouchPoint &Down, const sTouchPoint &Current)
 send while pointer is moving

Detailed Description

responding to gestures-related events


Member Function Documentation

virtual void iGestureResponder::Event_Drag ( LVector2  Delta) [inline, virtual]

send while pointer is moving

Reimplemented in iGUIResponder.

virtual void iGestureResponder::Event_Drag2 ( const sTouchPoint Down,
const sTouchPoint Current 
) [inline, virtual]

send while pointer is moving

virtual void iGestureResponder::Event_Fling ( LVector2  Velocity) [inline, virtual]

send after pointer is up

Reimplemented in iGUIResponder.

virtual void iGestureResponder::Event_Fling2 ( const sTouchPoint Down,
const sTouchPoint Up 
) [inline, virtual]

send after pointer is up

virtual void iGestureResponder::Event_PointerChanged ( int  PointerID,
const LVector2 Pnt,
bool  Pressed 
) [inline, virtual]

send after pointer is up or down

Reimplemented in iGUIResponder.

virtual void iGestureResponder::Event_PointerMoved ( int  PointerID,
const LVector2 Pnt 
) [inline, virtual]

send after pointer is moved

Reimplemented in iGUIResponder.


The documentation for this class was generated from the following file: