#include <VisualProjector.h>
List of all members.
Constructor & Destructor Documentation
| clVisualLight::clVisualLight |
( |
| ) |
|
| clVisualLight::~clVisualLight |
( |
| ) |
[virtual] |
Member Function Documentation
| vec4 clVisualLight::GetAmbientColor |
( |
| ) |
const [inline] |
| vec3 clVisualLight::GetAttenuations |
( |
| ) |
const [inline] |
| vec4 clVisualLight::GetDiffuseColor |
( |
| ) |
const [inline] |
| bool clVisualLight::GetEnabled |
( |
| ) |
const [inline] |
| vec4 clVisualLight::GetSpecularColor |
( |
| ) |
const [inline] |
| void clVisualLight::SetAmbientColor |
( |
const vec4 & |
Col | ) |
[inline] |
| void clVisualLight::SetAttenuations |
( |
const vec3 & |
Att | ) |
[inline] |
| void clVisualLight::SetDiffuseColor |
( |
const vec4 & |
Col | ) |
[inline] |
| void clVisualLight::SetEnabled |
( |
bool |
flag | ) |
[inline] |
| void clVisualLight::SetSpecularColor |
( |
const vec4 & |
Col | ) |
[inline] |
| void clVisualLight::SyncWithScene |
( |
clScene * |
Scene | ) |
[virtual] |
| void clVisualLight::UpdateLight |
( |
| ) |
[virtual] |
| void clVisualLight::UpdateTransform |
( |
| ) |
[virtual] |
TODO : EulerAngleSystem to .NET export.
Called after something has changed in transformation
Reimplemented from clVisualObject.
Member Data Documentation
Attenuations (const, linear, quadratic)
Index in the list of clScene. Auto-adjusted while something is added or removed from scene.
The documentation for this class was generated from the following files: