Linderdaum Engine: clGameCamera Class Reference
Updated: Sun Feb 5 2012 22:59:50
clGameCamera Class Reference

#include <GameCamera.h>

List of all members.

Public Member Functions

 clGameCamera ()
virtual void AfterConstruction ()
virtual LCameraGetCamera ()
virtual void Event_TIMER (LEvent Event, const LEventArgs &Args)

Private Attributes

LCamera FCamera
 Current position and angles holder.
LCameraInfoFCurrentCameraInfo
 Camera mode.

Detailed Description

Handles movement of the LCamera object and updates transformation in specified scenenode (?)

If clGameCamera is not attached to SceneNode, then the user can call GetModelViewMatrix() to get current rendering transformation


Constructor & Destructor Documentation

clGameCamera::clGameCamera ( )

Member Function Documentation

void clGameCamera::AfterConstruction ( ) [virtual]

Reimplemented from iObject.

void clGameCamera::Event_TIMER ( LEvent  Event,
const LEventArgs Args 
) [virtual]
virtual LCamera& clGameCamera::GetCamera ( ) [inline, virtual]

Member Data Documentation

Current position and angles holder.


The documentation for this class was generated from the following files: