| Linderdaum Engine: clFightingChessPositioner Class Reference | ![]() |
Standart [mouse look] + [keyboard WSAD] controller. More...
#include <CameraPositioner.h>
Public Member Functions | |
| clFightingChessPositioner () | |
| virtual | ~clFightingChessPositioner () |
| virtual void | Update (float dt) |
| Update internal camera positioner state. | |
Standart [mouse look] + [keyboard WSAD] controller.
W/S - Forward/Backward A/D - Strafe left/right "Classic" controller
Up/Down - Forward/Backward Left/Right - Turn left/right A/Z - Look up/down 1/2 - Move up/down
| clFightingChessPositioner::clFightingChessPositioner | ( | ) | [inline] |
| virtual clFightingChessPositioner::~clFightingChessPositioner | ( | ) | [inline, virtual] |
| void clFightingChessPositioner::Update | ( | float | dt | ) | [virtual] |
Update internal camera positioner state.
Reimplemented from clStdCameraPositioner.