Linderdaum Engine: clAnimation Class Reference
Updated: Sun Feb 5 2012 22:59:48
clAnimation Class Reference

#include <Animation.h>

List of all members.

Public Member Functions

 clAnimation ()
virtual ~clAnimation ()
virtual void AfterConstruction ()
virtual std::string GetCachingDir () const
virtual void CacheTo (const std::string &FileName)
virtual bool CacheFrom (const std::string &FileName)
virtual clAnimSetGetCurrentAnimSet () const
virtual clAnimSetGetDefaultAnimSet () const
virtual void SetAnimSet (clAnimSet *AnimSet)
virtual clAnimationCloneAnimation () const

Protected Member Functions

virtual bool LoadFromFile (const std::string &FileName)
 just do a simple deserialization by default

Private Attributes

clAnimSetFDefaultAnimSet
clAnimSetFCurrentAnimSet
clMutex FMutex

Constructor & Destructor Documentation

clAnimation::clAnimation ( )
clAnimation::~clAnimation ( ) [virtual]

Member Function Documentation

void clAnimation::AfterConstruction ( ) [virtual]

Reimplemented from iResource.

bool clAnimation::CacheFrom ( const std::string &  FileName) [virtual]

Reimplemented from iResource.

void clAnimation::CacheTo ( const std::string &  FileName) [virtual]

Reimplemented from iResource.

clAnimation * clAnimation::CloneAnimation ( ) const [virtual]
std::string clAnimation::GetCachingDir ( ) const [virtual]

Implements iResource.

clAnimSet * clAnimation::GetCurrentAnimSet ( ) const [virtual]
clAnimSet * clAnimation::GetDefaultAnimSet ( ) const [virtual]
bool clAnimation::LoadFromFile ( const std::string &  FileName) [protected, virtual]

just do a simple deserialization by default

Reimplemented from iResource.

void clAnimation::SetAnimSet ( clAnimSet AnimSet) [virtual]

Member Data Documentation

Reimplemented from iObject.


The documentation for this class was generated from the following files: