Linderdaum Engine: Arbiter Struct Reference
Updated: Sun Feb 5 2012 22:59:48
Arbiter Struct Reference

#include <BoxLite.h>

List of all members.

Public Types

enum  { MAX_POINTS = 2 }

Public Member Functions

 Arbiter (Body *b1, Body *b2)
void Update (Contact *contacts, int numContacts)
void PreStep (float inv_dt)
void ApplyImpulse ()

Public Attributes

Contact contacts [MAX_POINTS]
int numContacts
Bodybody1
Bodybody2
float friction

Member Enumeration Documentation

anonymous enum
Enumerator:
MAX_POINTS 

Constructor & Destructor Documentation

Arbiter::Arbiter ( Body b1,
Body b2 
)

Member Function Documentation

void Arbiter::ApplyImpulse ( )
void Arbiter::PreStep ( float  inv_dt)
void Arbiter::Update ( Contact contacts,
int  numContacts 
)

Member Data Documentation


The documentation for this struct was generated from the following files: