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0.5.88 patch released PDF Print E-mail
Written by Administrator   
Wednesday, 28 May 2008
   The SDK 0.5.88 source code patch is released. The latest changes include:
  • New: .RAR pack files can be stored inside app's resources and mounted as i.e. "Mount RESOURCE:datafile_rar"
  • New: FreeImage library integrated instead of custom texture loaders
  • Improved: normals loading from ASE
  • Improved: creation of command line tools using the engine as a library becomes easier
  • Fixed: removed .STL meshes loader
  • Fixed: bug with textures animation
  • Fixed: MD3 meshes support deprecated
  • Fixed: keyframe animation support deprecated

 

Last Updated ( Wednesday, 28 May 2008 )
 
Mesh skinning demo and a 0.5.86 patch PDF Print E-mail
Written by Administrator   
Sunday, 24 February 2008

Software mesh skinning from MD5 mesh file format. Also build process of the engine was greatly improved.

 

Skinning

 http://www.linderdaum.com/Downloads/Skinning.zip 

Last Updated ( Sunday, 24 February 2008 )
 
Volume rendering demo and a 0.5.84 patch PDF Print E-mail
Written by Administrator   
Friday, 28 December 2007

  This new demo implements a volume rendering technique using a GPU raycasting as descibed in the article by J. Kruger and R. Westermann.
 

 The demo is compilable using the Patch 0.5.84 which also adds Visual Studio 2008 compatibility, skeletal animation support and MD5 meshes loading.

Last Updated ( Sunday, 24 February 2008 )
 
0.5.82 SDK released PDF Print E-mail
Written by Administrator   
Monday, 19 November 2007
   The SDK 0.5.82 fixes some issues of the previous release and adds some new features:
  • New: build process changed (prepare for 0.5.90)
  • New: initial support for geometry shaders
  • New: initial support of volume rendering
  • Improved: paletted images support in TGA files
  • Improved: unconstrained alignment of structs
  • Improved: submaterials support in ASE files
  • Fixed: geometry generation issues
  • Fixed: performance issues in the Tanks demo

 

Last Updated ( Tuesday, 25 December 2007 )
 
0.5.80 SDK released PDF Print E-mail
Written by Administrator   
Monday, 01 October 2007
   The SDK 0.5.80 package is ready. This new release contains the following improvements:
  •  Built-in editor (press F1 in Tanks demo)
  • Improved audio subsystem
  • Audio sources and listener positioning
  • Audio volume and pitch control
  • Improved GUI subsystem
  • Colors setup in GUI
  • New controls: tab control, sidebar
  • Improved renderer
  • Chainable postprocessing effects
  • Postprocessing effects library (b&w, sobel, heathaze)
  • Separate HDR bloom filter
  • Atmospheric light scattering
  • Rain particle system
  • GLEW used to retrive OpenGL extensions
  • Support of NVIDIA Performance Monitoring (PM) API
  • Keyframes interpolation
  • Memory consumption for keyframes reduced by approx 30%
  • GPU hardware compatibility
  • Heightmaps normals calculation
  • Improved scene graph
  • Scenegraph sorting for rendering
  • Traversing speed increased
  • LinderScript
  • Script compiler integrated into the Engine
  • Fields support
  • XLML parser is now much faster
  • Added Intel C++ 9 compatibility
  • Great compile time reduction of the whole project

And ask your questions in the Forum.

Last Updated ( Tuesday, 25 December 2007 )
 
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