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Written by Administrator
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Wednesday, 28 May 2008 |
 | The SDK 0.5.88 source code patch is released. The latest changes include: |
- New: .RAR pack files can be stored inside app's resources and mounted as i.e. "Mount RESOURCE:datafile_rar"
- New: FreeImage library integrated instead of custom texture loaders
- Improved: normals loading from ASE
- Improved: creation of command line tools using the engine as a library becomes easier
- Fixed: removed .STL meshes loader
- Fixed: bug with textures animation
- Fixed: MD3 meshes support deprecated
- Fixed: keyframe animation support deprecated
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Last Updated ( Wednesday, 28 May 2008 )
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Mesh skinning demo and a 0.5.86 patch |
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Written by Administrator
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Sunday, 24 February 2008 |
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Software mesh skinning from MD5 mesh file format. Also build process of the engine was greatly improved.
http://www.linderdaum.com/Downloads/Skinning.zip |
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Last Updated ( Sunday, 24 February 2008 )
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Volume rendering demo and a 0.5.84 patch |
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Written by Administrator
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Friday, 28 December 2007 |
This new demo implements a volume rendering technique using a GPU raycasting as descibed in the article by J. Kruger and R. Westermann.
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The demo is compilable using the Patch 0.5.84 which also adds Visual Studio 2008 compatibility, skeletal animation support and MD5 meshes loading. |
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Last Updated ( Sunday, 24 February 2008 )
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Written by Administrator
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Monday, 19 November 2007 |
 | The SDK 0.5.82 fixes some issues of the previous release and adds some new features: |
- New: build process changed (prepare for 0.5.90)
- New: initial support for geometry shaders
- New: initial support of volume rendering
- Improved: paletted images support in TGA files
- Improved: unconstrained alignment of structs
- Improved: submaterials support in ASE files
- Fixed: geometry generation issues
- Fixed: performance issues in the Tanks demo
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Last Updated ( Tuesday, 25 December 2007 )
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Written by Administrator
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Monday, 01 October 2007 |
 | The SDK 0.5.80 package is ready. This new release contains the following improvements:
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- Built-in editor (press F1 in Tanks demo)
- Audio sources and listener positioning
- Audio volume and pitch control
- Colors setup in GUI
- New controls: tab control, sidebar
- Chainable postprocessing effects
- Postprocessing effects library (b&w, sobel, heathaze)
- Separate HDR bloom filter
- Atmospheric light scattering
- Rain particle system
- GLEW used to retrive OpenGL extensions
- Support of NVIDIA Performance Monitoring (PM) API
- Keyframes interpolation
- Memory consumption for keyframes reduced by approx 30%
- GPU hardware compatibility
- Heightmaps normals calculation
- Scenegraph sorting for rendering
- Traversing speed increased
- Script compiler integrated into the Engine
- Fields support
- XLML parser is now much faster
- Added Intel C++ 9 compatibility
- Great compile time reduction of the whole project
And ask your questions in the Forum. |
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Last Updated ( Tuesday, 25 December 2007 )
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